The Asset Browser is the central hub for viewing, searching, and managing all assets in your project.

Asset Browser grid view with filter buttons and search bar

Accessing the Asset Browser

Click Asset Browser in the sidebar. It is also the default view when a project is active.

Browsing Assets

Assets are displayed in a responsive grid layout. Each asset card shows:

  • A thumbnail preview of the asset (with pixelated rendering)
  • The asset name
  • A colored type badge (character, background, prop, or UI)

Filtering by Type

Use the filter buttons above the grid to show only assets of a specific type:

Filter Description
All Show all asset types
Character Show only character sprites
Background Show only background images
Prop Show only props and objects
UI Show only UI elements

Searching

Type in the search bar to filter assets by name or tags. The search is case-insensitive and matches partial strings. Variants are tagged variant, so searching for that word lists them all.

Asset Detail View

Click any asset card to open the detail popup.

Asset details popup

Image Preview

The asset image is displayed with a toolbar for view controls:

Button Description
Fill Fit the image to the preview container
1:1 Display at actual pixel size
Out Zoom out by 10%
In Zoom in by 10%

Pixel rendering is used (no anti-aliasing) to preserve the sharp pixel art appearance at all zoom levels. The current dimensions and view mode are shown below the image.

Metadata

The detail view also shows:

  • Creation date -- When the asset was generated
  • Tags -- All tags associated with the asset

Actions

  • Edit Asset -- Opens the asset in its respective editor (Character Designer for characters, Asset Generator for other types) in edit mode. See the editing sections in Character Designer and Asset Generator.
  • Create Variant -- Generates a new asset based on this one. See Create Variant below.
  • Download -- Saves the display version of the asset as a PNG file. For backgrounds, this is the processed image. For other types, this is the transparent version (if available) or the processed image.
  • Delete Asset -- Permanently deletes the asset and its files from disk after confirmation.

No undo for delete

Deleting an asset removes its files immediately. There is no recycle bin inside the app. If you are unsure, export the project first.

Create Variant

Create Variant opens the matching generator (Character Designer for characters, Asset Generator for everything else) in variant mode with the source asset attached as the reference image:

  1. Click an asset, then click Create Variant.
  2. The generator page shows the heading Creating variant of: name, a thumbnail of the source, and a name pre-filled as "name Variant". The asset type cannot be changed.
  3. Describe what should be different (for example "same character, wearing a winter coat" or "same chest, lid open").
  4. Click Generate Variant. The prompt tells the model to modify the attached image rather than start from scratch, so the result keeps the original design, palette, and proportions as closely as the provider allows.
  5. Process the result with pixel snap and the Image Editor, then save.

The new asset gets the tag variant and records which asset it was derived from. Click the Back arrow next to the heading to leave variant mode without generating.

Note

Variants rely on the configured AI provider accepting a reference image. The Gemini image models used in this alpha do. See AI Providers.