Retro Asset Studio 0.1.0-alpha.1 is the first public release. It is usable for real work, but it is an alpha: expect rough edges, missing conveniences, and the occasional bug. This page explains what that means in practice and what is planned next.
What "alpha" means here¶
- Feature-complete for the core loop. Generating, pixel-snapping, editing, posing, animating, and exporting all work end to end.
- Windows only, unsigned. The build runs on Windows 10/11 x64. The installer is not code-signed yet, so Windows SmartScreen shows a warning on first launch. See Installation.
- Things will change. Menus, defaults, and file layouts may move between alpha releases. Projects exported with this version can be imported by later versions; the reverse is not guaranteed.
- Your feedback shapes the roadmap. Bug reports and feature requests from alpha users decide what gets built next.
The app is free, and it stays free. See the FAQ and the EULA.
Known limitations¶
| Area | Limitation |
|---|---|
| Updates | There is no auto-update. Check the download page for new versions and install them over the old one. Your data is kept. |
| Deleting | Deleting an asset, a frame, or a project has no undo. Export the project first if in doubt. |
| Spritesheet export | The exporter writes a single horizontal PNG strip. No grid layouts, atlases, or metadata files yet. |
| Providers | Only Google Gemini is enabled. Hugging Face and OpenAI are visible in the provider list but disabled and labelled "Coming soon". |
| Provider costs and quotas | Generation runs on your own Google AI Studio key. Quotas, rate limits, and charges are between you and Google. |
| Large images | The palette editor keeps full copies of the image for undo. Backgrounds above roughly 1920x1080 are slow to edit. |
| Import and API keys | .rasproj archives never contain API keys. After importing a project you must re-enter the key in Project Settings. |
| Platforms | macOS and Linux are not available yet. |
| Resolution hints | Resolutions chosen in the app are hints to the provider; the actual output size varies and is corrected by the pixel snap step. |
Roadmap¶
Planned, in rough order. Nothing here is a commitment to a date.
- Code signing for the Windows installer, removing the SmartScreen warning.
- macOS and Linux builds.
- Enable Hugging Face and OpenAI, then more providers and local model support.
- Spritesheet export options: grid layouts, per-frame metadata, engine presets.
- Undo for destructive actions (asset and frame deletion).
- In-app update notifications.
Vote for what matters to you in the feedback repository's Discussions.
How to give feedback¶
- Bugs: open an issue at github.com/gameroadstudio/retro-asset-studio-feedback. The Reporting Bugs page lists what to include.
- Ideas and questions: use the Discussions tab of the same repository.
- Email: support@retroassetstudio.com.
- Support the project: the app is free; if it saves you time you can leave a tip at ko-fi.com/gameroadstudio. Entirely optional.
See the Changelog for what is in this release.