The complete desktop pipeline for 16-bit game art. Generate characters, backgrounds, props, and UI elements. Edit poses, refine pixels, and export spritesheets.
Powered by Hugging Face, OpenAI, and Google Gemini.
A complete AI-powered pipeline for characters, backgrounds, props, and UI... from concept to export-ready spritesheets, built for game developers and pixel artists.
Use Google Gemini (more providers coming soon) to generate characters, backgrounds, props, and UI elements. Switch providers per project from Settings.
Design characters with AI assistance, then process them through a pixel art pipeline with reference image support for consistent style transfer.
Manipulate 18-keypoint OpenPose skeletons with FK constraints and a preset library. Export poses for AI-conditioned character generation.
Palette management and color merging, pixel-snap to a clean grid, and scale/resize with variants. Fine-tune AI output to the exact retro aesthetic you want.
Generate animation frames from a character and a pose set, then arrange them on a visual timeline, preview playback, and export production-ready spritesheets for your engine.
Define per-project color palettes, target resolutions, and art direction. Every AI-generated asset (characters, environments, props, and UI) automatically follows your style guide.
.rasproj backups
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API keys stay on your machine, encrypted
Bring your own Google AI Studio key. The Alpha generates images with Gemini; more providers are on the way and can already be seen in Project Settings.
gemini-3-pro-image · gemini-2.5-flash-image
Direct access to Google's latest image models via the AI Studio API. Native aspect ratio support and multiple model tiers. Enabled in the Alpha.
gpt-image-1 · dall-e-3
GPT Image models with reference-image editing. Visible in Project Settings, disabled in the Alpha.
Nano Banana 2 Space
Image generation through the "Nano Banana 2" Hugging Face Space. Visible in Project Settings, disabled in the Alpha.
Provider usage is billed by the provider, not by us. See AI providers and API configuration in the docs.
Tools for every retro game asset type (characters, environments, props, and UI) - from initial concept to final export.
AI-powered characters, backgrounds, props, and UI
OpenPose skeleton with FK constraints
Timeline, frames, and export for your engine
Built by game developers, for game developers. No subscriptions, no lock-in, no compromises.
Free for personal and commercial use under a simple EULA. No subscription fees and no usage limits on the application itself. Bring your own AI API keys and keep full control over your workflow.
Generate characters, backgrounds, props, and UI elements with Google Gemini (more providers coming soon). Use reference images for style transfer. AI accelerates creation while you keep full artistic control.
From concept to export-ready assets in one application. Characters, backgrounds, props, UI elements, pose editing, pixel refinement, and spritesheet export - a complete production pipeline on your desktop.
There is no paid tier, no subscription and no ads. The app is built by one developer at GameRoad Studio and every coffee goes straight into the next release: a code-signing certificate so Windows stops warning about the installer, macOS and Linux builds, and more AI providers.
A one-off donation takes a minute and needs no account. If the app saved you an afternoon of pixel pushing, that is the moment.
Payments are processed by Ko-fi (PayPal or card). Ko-fi takes no cut from one-off donations.
Live progress on the current goal is shown on the Ko-fi page. Supporters who want to be listed can say so in their message.
Retro Asset Studio is in early alpha. Features may change, some things are rough, and your projects should be backed up with the built-in export. Bug reports and feature ideas from real game projects are what make the next release better.
Bugs go to Issues, ideas go to Discussions, or write to support@retroassetstudio.com. See Reporting bugs for what to include.